

Those numbers are all subject to change of course.Ĭlick to expand.I dont know why but the soviet union has less of an impact on world tension when they take other countries or install puppet gouverments. It is not like france and the uk forget about germany annexing austria and czechslovakia within 1 year. Other than that the timeframe isnt really big enough that an decay of WT would make sense. They would simply need to sit still when WT goes up too much and the allies couldnt do anything about it. World Tension doesnt simply go away, it would be highly exploitable for the axis player which would be untouchable by the allies if WT decayed over time. That on the other hand lowers WT again which means you cant simply guarantee the whole of europe once WT hits 70%. Another way is drawing and line in the sand by guaranteeing an country (such as poland) which requires somewhere around 70%. For example, as an democratic nation you pretty much need 100% world tension to directly declare war on other nations. Same if you release an conquered country as an puppet. For example, if you guarantee an country the world tension goes down. Hearts of Iron IV has slipped a Q2 release and will land later in 2015.There are actions which increase and decrease World Tension. Read the latest Developer Diary 16 - World Tension to learn more. The time and tension impact to generate these depends on the country’s ideology, and if they have some kind of legit reason, like foreign controlled core territory or claims." War justifications can either be given through special National Focuses or be generated through normal gameplay. "Even if it's just justifying the war to the local population and nobody else is really buying your arguments. Wars must also have justification before they can be started. Say a diplomatic annexation of the sudetenland will generate a lot less tension than an unjustified declaration of war and a war settled with minor border changes rather than total occupation and annexation will likewise generate less tension." How much is affected by the nature of the action and the size of the nations involved. World tension is a global value in the game and is raised whenever aggressive actions are performed. "This is a new concept in HOI4 and is designed to replace the threat and neutrality system from HOI3. Simply put, more aggressive acts around the world means more 'tension' builds and that makes neutrals very nervous. World Tension is the other major new system in Hearts of Iron IV. Neutral nations, for the most part just want to be left alone to get on with life, but their lack of a solid stance means that members of the main ideologies have an easier time influencing them." "Nations like Poland, Greece, or Yugoslavia fit here, for example, instead of lumping them into the ideology we expect them to join. It functions as a sort of catch-all ideology for nations who don't really fit into the big three." After some playing we felt this was too constraining, so we have added a 4th group we call Neutral. "When we last talked about parties and ideologies there were only 3 ideological leanings for countries: Democratic, Fascist and Communist.
